The Overview Effect

Quick read: Overview Effect – a phenomenon from space travel can have some great creative parallels in the arts. 

There’s a strange phenomenon that happens to astronauts when they see Earth from space. Most astronauts describe this as a cognitive shift in awareness, a state of mental clarity or a sense of deep connection.

This state called the “overview effect,” occurs when you are flung so far away from Earth that you become totally overwhelmed and awed by the fragility and unity of life on our planet. It’s the uncanny sense of understanding the ‘big picture’ and a humbling appreciation of our infinitesimalness in comparison – all at the same time.

Recently, two creative technologists have created an oddly mesmerizing website that provides something approximating the ‘Overview Effect’ for the rest of us.

Check it out at astronaut.io

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astronaut.io

Andrew Wong and James Thompson created an algorithm that picks YouTube videos fitting specific criteria: uploaded within the past week, with generic file names (IMG, MOV WMV) as titles, and zero views. And juxtaposed this seemingly endless stream of random videos against a view of our planet from low Earth orbit. (source)

The result is a fascinating glimpse at the mundane, perplexing, and oftentimes sweet events of everyday life juxtaposed against the monumental, mystical and often times sublime views of the planet earth.

The insight here could be about the possibilities that can be achieved w.r.t driving a shift in the viewers’ perspective when an object is made to interact with a meta object. E.g., what if a character in a story interacts with someone that typically exists in a dimension higher to that of the character, like the author? 

Let’s take two examples.

The Gunfighter

Think of an actor in a film as an object.

Now think of the narrator of this film. A narrator is conceptually meant to be at a degree higher in dimension or abstraction vs an actor in that film, in order for him to be able to narrate the story to us. Right?

But what if the actor in the film is made to interact with its narrator?

The result? See it for yourself here. The Gunfighter

Directed by Eric Kissack, The Gunfighter has won several awards across categories like best narrative, best short film, best comedy etc and was the official selection for various film festivals.

Old Mout Cider even commissioned him to shoot a film with the same narrative device for their ad. (see here)

The Museum’s Ghosts

This eponymous photography project by Andrés Wertheim is an experiment on similar lines.

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Photograph from The Museum’s Ghosts – Andrés Wertheim

The premise as stated by Andrés Wertheim is simple.

It is assumed that when people go to a museum, they carefully observe the paintings and sculptures and thoroughly read the explanatory panels.

But what if the characters portrayed in nearby paintings looked upon visitors while they aren’t paying attention, what unusual scenes would we find ?

Through double exposures made in camera, Andrés Wertheim merged in a single photoframe, both planes of the visible reality – the audience in a museum’s room and the portrayed characters on the same room’s walls – trying to create a dialogue between them.

The Museum’s Ghosts as a photography project, has also been featured in National Geographic for its creation of such surreal scenes that place art and its observers together in a new imagined dimension.

The bottomline

Whether it’s art walking off the walls to interact with the visitors of a museum, or the characters in a film being able to interact with its’ narrator, or a micro level human narrative getting juxtaposed against the macro level perspective of the planet earth, they all have one thing in common.

They are all examples of objects interacting with meta objects, compelling us to re-evaluate and reconsider our perspectives of the world within and around us – perhaps just like in the ‘Overview Effect’ as experienced by a space walker when looking back at our planet earth.

(Featured Image: Photos being shot from International Space station. Source)

Modern Molinism

Quick Read: Want a sure shot ticket down a rabbit hole? Your bet: Choice Design. So much for free will. 

Morioka Shoten Ginza is a book store in Tokyo where you wouldn’t have a problem with deciding which book to buy.

Why?

Because in any given week it sells copies of a single title. Each title is displayed for six days in a row—Tuesday to Sunday—and then swapped out for a new book.

Yoshiyuki Morioka – the founder of this “single room with a single book” concept believes that focusing on a single book would help foster a deeper relationship between a book and its reader and drive up the pleasure of reading to a whole new level.

Additionally, every evening an event is organised to discuss the book and connect its author with readers, while pieces of art that relate to the book are displayed around the store for the readers to soak in and enjoy.

Morioka-Shoten-bookstore

(Morioka Shoten bookstore: Pic Source)

Unsurprisingly this approach of ‘choice design’ combats decision fatigue and stifles crippling indecision that customers tend to face in a conventional book store set up – online or offline.

Result: An invisible hand that influences its customers’ free will, subtly leading them from a cursory browsing mindset to that of a deeper meaningful engagement leading to purchase.

One customer at a time. And one book title at a time

According to Morioka, the store has sold more than 2,000 works since it opened last year and attracted numerous visitors from all over the world. (source)

Meanwhile at the other end of choice spectrum 

A unique adventure beckons you with the promise of debilitating you with mind boggling levels of choice at every turn of the journey.

Sample this.

You’re sitting alone in your apartment minding your own business when, out of nowhere, someone bursts through your front door. So what do you do? 

ClickHole

(Source: Clickventures)

So begins your adventure that starts off on a simple note.

But even before you realise, you will soon find yourself deep down a rabbit hole staring into frustrating levels of complexity and a ridiculous set of choices being thrown at you at each turn.

And surprisingly you find it addictive!

Clickventures, as they’re called, are exercises in absurdist escalation.

Despite the apparent air of triviality around them, each clickventure is an evil design experiment that lies at the intersection of comedy, interactive fiction, game design and behavioural research.

No wonder, brands are not far behind in tapping into this space.

For e.g, Old Spice has created a wild and wacky choose-your-own-adventure social experience on Instagram with Wieden + Kennedy.

The more you click, the further you go and the more wackiness you can experience. Exactly like in the Clickventures. Try out few of them here and see who wins.

Your “free” will? 

A basic tenet of Molinism is that in addition to knowing everything that will happen, God also knows what His creatures would freely choose if placed in any circumstance.

It’s essentially a doctrine which attempts to reconcile the providence of God with human free will.

Molinism is perhaps still going strong in the 21st century. It’s just that these molinists go by a slightly different name today.

And they subscribe to a doctrine that attempts to reconcile the providence of an invisible hand (also known as the ‘choice designer’) with human free will.

Now, did I just call marketers, the modern day molinists?

(Featured Image: Quote from the cult movie The Matrix)