Modern Molinism

Quick Read: Want a sure shot ticket down a rabbit hole? Your bet: Choice Design. So much for free will. 

Morioka Shoten Ginza is a book store in Tokyo where you wouldn’t have a problem with deciding which book to buy.

Why?

Because in any given week it sells copies of a single title. Each title is displayed for six days in a row—Tuesday to Sunday—and then swapped out for a new book.

Yoshiyuki Morioka – the founder of this “single room with a single book” concept believes that focusing on a single book would help foster a deeper relationship between a book and its reader and drive up the pleasure of reading to a whole new level.

Additionally, every evening an event is organised to discuss the book and connect its author with readers, while pieces of art that relate to the book are displayed around the store for the readers to soak in and enjoy.

Morioka-Shoten-bookstore

(Morioka Shoten bookstore: Pic Source)

Unsurprisingly this approach of ‘choice design’ combats decision fatigue and stifles crippling indecision that customers tend to face in a conventional book store set up – online or offline.

Result: An invisible hand that influences its customers’ free will, subtly leading them from a cursory browsing mindset to that of a deeper meaningful engagement leading to purchase.

One customer at a time. And one book title at a time

According to Morioka, the store has sold more than 2,000 works since it opened last year and attracted numerous visitors from all over the world. (source)

Meanwhile at the other end of choice spectrum 

A unique adventure beckons you with the promise of debilitating you with mind boggling levels of choice at every turn of the journey.

Sample this.

You’re sitting alone in your apartment minding your own business when, out of nowhere, someone bursts through your front door. So what do you do? 

ClickHole

(Source: Clickventures)

So begins your adventure that starts off on a simple note.

But even before you realise, you will soon find yourself deep down a rabbit hole staring into frustrating levels of complexity and a ridiculous set of choices being thrown at you at each turn.

And surprisingly you find it addictive!

Clickventures, as they’re called, are exercises in absurdist escalation.

Despite the apparent air of triviality around them, each clickventure is an evil design experiment that lies at the intersection of comedy, interactive fiction, game design and behavioural research.

No wonder, brands are not far behind in tapping into this space.

For e.g, Old Spice has created a wild and wacky choose-your-own-adventure social experience on Instagram with Wieden + Kennedy.

The more you click, the further you go and the more wackiness you can experience. Exactly like in the Clickventures. Try out few of them here and see who wins.

Your “free” will? 

A basic tenet of Molinism is that in addition to knowing everything that will happen, God also knows what His creatures would freely choose if placed in any circumstance.

It’s essentially a doctrine which attempts to reconcile the providence of God with human free will.

Molinism is perhaps still going strong in the 21st century. It’s just that these molinists go by a slightly different name today.

And they subscribe to a doctrine that attempts to reconcile the providence of an invisible hand (also known as the ‘choice designer’) with human free will.

Now, did I just call marketers, the modern day molinists?

(Featured Image: Quote from the cult movie The Matrix)

The Allure Of Being Limited: Part 1/2

Quick Read: Value as a concept to a consumer has 2 key dimensions: perceived benefit and perceived cost (of a product). But the moment a third dimension called ‘availability’ is introduced, the equation becomes intriguing and interesting, especially when the former is limited – in reach or time.

Value is an interesting concept. It can be defined as  the consumer’s perceived benefit derived from a product in relation to its perceived cost, and can be represented by the equation:

Value = Benefit / Cost 

What generates value? Dial up the benefit and/or dial down the cost of your product for the consumer. Simple. Isn’t it? But that is conventional.

Let’s take the concept of Limited Availability. When something becomes limited in availability, the concept of value can become a bit unconventional and even compelling – almost as intriguing and compelling as the concept of turbulence is for physicists.

Don’t believe me? Let’s take 3 examples.

What if the sun were to become limited edition?

Difficult to imagine, right? But for the 3,300 odd people living in the small Norwegian town of Rjukan they don’t have to. Because sunlight for them is literally limited – to just 6 months in an year. The towering peaks that surround the town rise to almost 2,000 meters above sea level and block out the sunlight for 6 months, meaning Rjukan residents live in a permanent shadow from September to March. Every year.

So in October 2013, the town of Rjukan created history by getting sunlight to shine on the town.

And the day that happened, the town square was reportedly abuzz with cheering families, delighted children, sun loungers doning shades and drinking cocktails while waving Norwegian flags as TV cameras flocked from around the world. It was almost like a spectacle, an epochal moment for the town.

How did they do it? 

NORWAY/(Giant mirrors reflecting sun light into the Town Square of Rjukan. Source)

Giant mirrors.

At a  cost of 5 million Norwegian kroner, they installed giant mirrors on a mountainside to reflect the sun into the town. Using computer controlled technology, these mirrors, called heliostats are powered to shift every 10 seconds to track the movements of the sun and reflect sunlight into the town square throughout the day.

Regardless of the cost involved per capita for Rjukan, this unique solar project stands out as a sculpture, an installation that makes us think about the value that we attribute to something as fundamental as sun especially when it becomes limited. Limited in reach and time. 

An insanely irritating game with bad graphics = a viral hit?

Flappy Bird is a 2013 game developed by Dong Nguyen – a Vietnam based developer. For the uninitiated, the following lines from this Verge article can give you a quick sneak view into the ‘Flappy Bird Phenomenon’:

..the game goes as follows: you tap the screen to propel a tiny, pixelated bird upwards. If you hit any of the green pipes on your way … the game is over. The goal is simply to accumulate the highest score possible. The catch? You’ll very likely spend an hour even reaching a score of five. The app has been downloaded 50 million times, and has accumulated over 47,000 reviews in the App Store — as many as apps like Evernote and Gmail. Mobile games studios generally spend months coding up deliberately addictive and viral titles, but Nguyen did it by spending a few nights coding when he got home from work.

See the video of the game play here:

But for many gaming industry experts Flappy Bird is an enigma. Huffington Post described it as “insanely irritating, difficult and frustrating game which combines a super-steep difficulty curve with bad, boring graphics and jerky movement”. Despite that by early 2014 it was  one of the top free games on the App Store and Google Play in the US and the UK and was touted as “the new Angry Birds.” And was reportedly earning around $50,000 a day in revenue through its in game advertising. But that’s not the most interesting part.

On the 8th of Feb, when Flappy Birds was soaring past stratospheric heights in popularity and cult status, Dong Nguyen tweeted the following.

Flappy Bird

With this single tweet (dutifully reported by the likes of The Wall Street Journal, Guardian, Forbes, Reuters etc. and aided by the existing popularity of his game) Dong was instantly catapulted to a status of cult guru trying to pull an act of ‘Limited Edition’ to his game.

This promnise of limited availability has unleashed an instant panic in the gamers, fuelled debates among gaming experts globally and even invited suspcisions that this could just be a marketing stunt.

Not surprisingly, the game was taken down on App Store and Google Play within the next day while the whole phenomenon has become a viral hit globally. And spectacularly, following the removal, many media outlets reported that several merchants on eBay were offering phones that had the app pre-installed for US$1499 or more, with some receiving bids of over $90,000!! (source 1,2, 3)

As mind blowing as this might prove to be, the story nevertheless tells us two things:

  1. That Flappy Bird is proof that no one really knows what the audience wants. (Do read this article by the same name)
  2. And that the promise of limited availability can sometimes stretch the definition of the word irrationality or insanity (depending upon who you are)

So that’s two examples so far on how compelling the perception of value can turn out to be when driven by a promise of limited availability.

The third example is my personal favorite and deserves a seperate blog post.

To be continued..