Mainstream, not meme

Quick Read: The next time you see something labelled as a meme, ask yourself if it is actually actually the expression of a mainstream culture (or counter culture) albeit within a specific societal context. Calling something a ‘meme’ strips off the necessary nuance and clouds comprehension. So – it’s mainstream, not meme.

1: r/Wallstreetbets

Would I expect to find Jeff Bezos or Bill Gates or Warren Buffet on r/WallstreetBets?

Unlikely.

After all, why would some of the world’s richest people fancy a speculative bet on fundamentally weak stocks? So I would be surprised if they’d even know, much less care about stonk memes.

Park that thought and we’ll be right back.

2: The 3-Ladders of Social Class

Alex Danco’s “The Michael Scott Theory of Social Class” has been one of the most thought provoking posts that I have read in the recent past. A highly recommended read in case you haven’t yet.

In it, he speaks about ‘Michael Church’s 3-ladder system’ and how once you recognise it and its constituent dynamics, you cannot unsee it play out across demographics and domains all around you. He writes:

Several years ago, Michael Church wrote a neat summary of the American social class system, and how the traditional metaphor of “climbing the ladder of social class” is wrong in an important way. There isn’t one single ladder; there are three – each with different values, norms and goals. You have the first, and largest ladder, Labour. Next, you have the “Educated Gentry” ladder that corresponds to what we typically call the Upper Middle Class. And finally, you have the elite ladder.

Climbing the labour ladder means making more money. At the bottom are really tough jobs, typically paid hourly, informally, or with tips. Above that there are stable, but modest blue collar jobs; then high-skilled or good Union-protected careers. Finally at the top you find “Labour leadership”, which doesn’t mean being a union boss, but means, “You’ve made it. You own stuff. You drive a new F-150, you have income properties, you enjoy nice things.”

If you’ve made it to Labour leadership, you are by no means hurting for money. But you have not actually escaped the category of “economic losers”, because the Labour ladder does not create paths to leverage. That is the fundamental difference between how the labour ladder works versus how the elite ladder works. The people on the labour ladder fully understand this. (…)

Skipping the middle ladder for a second, we move to the Elite ladder. The Elite ladder has a lot in common with the Labour ladder: it’s straightforward. You move up by getting more money and more power. The only fundamental difference is that you climb the Labour ladder by working hard, whereas you climb the Elite ladder by acquiring leverage. (..)

The middle ladder works completely differently from the other two. This ladder isn’t about money or power; it’s about being interesting. You climb this ladder by being more educated, and towards the top, by having costly habits and virtues. 

At the bottom is also a transitional layer: it’s how you get onto this ladder if you weren’t born there, often via Community or 1st generation College. Above that is the upper-middle class Petite Bourgeoisie. Higher up the ladder are “elite creatives”, people with obscure or virtuous-sounding PhDs, notably interesting lives, or Blue Check Marks on Twitter. (They may well earn less money than those below them on the ladder – this ladder isn’t about income.) At the very top of this ladder is an exclusive group: “Cultural leadership”. The litmus test for attaining this group is, “could you write an opinion piece in the New York Times.” 

Source: The Michael Scott Theory of Social Class. By Alex Danco

When I accept this construct even at a broader level, I’m tempted to posit the following.

Just as there is no single ladder, but three – each with different values, norms and goals, there is no single cultural construct, but (at least) three – each with different values, norms and goalsthat correspond to each of these social/societal ladders (this is diversity in cultural constructs that is over and above the conventional manifestations of cultural diversity that we usually recognise around the dimensions of region, religion, ethnicity etc). The idea here is that culture is contextual to its underlying societal ladder.

This might sound obvious (and it is to a large extent). But when we accept this thesis, one should also accept the corollary – there is no one counterculture. Because, different people relate in different ways to what is labelled as counterculture in popular discourse. For, what might resonate with me as a ‘cultural norm’, or what might appear to me as an artefact of an emerging counterculture in my social/societal context, might appear as an entirely different thing (or sometimes might not even be evident) for someone on a different societal ladder living with different constructs/conceptions of culture. So the emergent idea for me here is that counterculture is contextual to its underlying ladder (vs being a universally applicable relic of time).

Caroline Busta in her thought provoking article recently said that The internet didn’t kill counterculture—you just won’t find it on Instagram. I’d add a little further to this argument and say that I may, after all, perhaps find manifestations of counterculture on Instagram – but only I ; while others may perhaps find that on Reddit and others on Clubhouse.

The Internet has only siloed the contexts where the drivers of the (counter) cultural forces emerge and the canvas on which the strokes of (counter) cultural expressions takes form and shape. That’s why for people who worship at the altar of NYT Op-eds or meticulously follow the blue checkmarks on twitter, the Gamestop short squeeze would have come as a sensational meme or ‘breaking news’, while for those that are on r/Wallstreetbets it was just another day when a topically relevant cultural expression found its restless voice.

Gully Boy, Source

That’s why when the rest of India was enjoying it as a Bollywood movie on Netflix or Amazon Prime, the artists in the slums of Dharavi were discovering and finessing their craft through TikTok (now banned in India) and ShareChat.

3: Gamestonk!!

And that’s why I find Elon Musk’s tweet revealing.

When even those like Hedge Funds that have an existential stake in the emergent buzz cooking up in the worlds of Reddits and Robinhoods were caught unawares of the power of the ‘Gamestonk’ phenomenon, an unlikeliest person seems to have not just understood but also arguably played an influential role in the unraveling of a grassroots phenomenon on r/Wallstreetbets.

After all, that’s the world’s richest person showing that he is more culturally attuned to what is cooking up among the crowds versus anyone else that one may expect to care. He seemed to be able to see something as a mainstream force of a cultural expression – that has just been waiting for its time within a societal context – versus just as some amusing meme unleashed by Robinhood frenzy.

In a parallel universe he might have been a true blue marketer (which he perhaps already is albeit a wealthy one) or better still ……….. a President of a nation state*.

*Did you know that Elon Musk holds triple citizenship? US, Canada and South Africa. (source)

Fracking The New Oil. Digitally

Quick Read: If data is the new oil, how do we go about extracting and refining it – at scale? Introducing Digital Fracking and a few notable examples. 

Fracking, at its core, is an aggressive, invasive technique for extracting valuable raw materials out of hard to reach out places.

fracking-broomfield_73213_990x742(Fracking. Image Source)

While this term has traditionally been used in the context of oil mining, this can equally be applicable to data, to arrive at the concept of Digital Fracking. A few examples first:

Have you read  this recent story of a brilliant entrepreneur who’s been making money off you without you even noticing? He is Luis von Ahn, the Carnegie Mellon Professor who pioneered innovative interventions to extract value from what normal people normally do online. Some extracts from the story,

The ESP Game

A tremendous number of unlabeled images are floating around on the web, which impairs everything from the accuracy of image searching to the blocking of inappropriate content.  So, in 2005, Von Ahn launched a fun game called the ESP Game.

The concept is simple – The program would randomly pair each player with another user on the web, and show them a series of images. Both players were instructed simply to “type whatever the other guy is typing.” The more overlap you produced, the better your score was.

Result: Within just four months, it had lured 13,000 bored web surfers into producing 1.3 million labels for roughly 300,000 images (source). And was subsequently acquired by Google and relaunched as Google Image Labeler (2006 – 2011).

reCAPTCHA

Most of us would know what a CAPTCHA is. Essentially, it is a program that protects websites against bots by generating and grading tests that humans can pass but current computer programs cannot. By showing a distorted string of letters for example. 

Captcha

Now did you hear of reCAPTCHA? Most of us would have at least been subjected to it albeit unwittingly.

Launched by Von Ahn, the brilliant twist of reCAPTCHA is that this test isn’t just verifying your humanity. As this article says, it’s also putting you to work on decoding a word that a computer can’t. The first word in a reCAPTCHA is an automated test generated by the system, but the second usually comes from an old book or newspaper article that a computer scanner is trying (and failing) to digitize. If the person answering the reCAPTCHA gets the first word correct (which the computer knows the answer to), then the system assumes the second word has been translated accurately as well.

In 2009, Google acquired reCAPTCHA and put the program to work on a tremendous scale, digitizing material for Google Books and the New York Times archives etc. 

reCAPTCHA(Source: Google reCAPTCHA page)

And then more recently Von Ahn came up with Duolingo – a free language learning program that is again a crowdsourced text translation platform at its core.

duolingo

As he says, “It’s just taking something that people do anyways, and trying to extract value out of it.” See his amazing TEDx video where he explaine these in greater detail.

Drug Side Effects

Researchers estimate more than 90 percent of drug side effects go unreported. And it can take years for the FDA to detect a pattern of problems that leads to changes in how a drug is prescribed. While on the other side of the spectrum, hundreds of millions of people are waking up every morning and writing about their personal experiences on forums and social networks. 

Armed with an insight on this gap, two start ups – Treato and Epidemico have begun treading the path of fracking the social networks and online medical forums to mine data on drugs and their potential side effects for pharma companies and patients.

Treato(Treato)

Today, major pharma companies pay Treato and Epidemico for more detailed analyses of what patients are saying about their drugs: how they’re using the medication, what reactions they experience, or why they switch from one pill to another. (source)

Extracting Value From Online Reviews

And then there’s HugDug (a recent project by Seth Godin) – a brilliant intervention that has been able to hit a sweet spot between two disparate concepts – affiliate marketing and generosity. I keenly look foward to HugDug achieving scale and becoming a truly unique example of Digital Fracking by extracting value from tons of reviews lying out there.

As Von Ahn says “Look how many hours have gone into building the Panama Canal or the Pyramids – and with all the people that are on the web now, you can get a lot more hours.”

And to that point, the most important question that’s answered by the concept of Digital Fracking is this: How do you extract those hours – At scale? 

(Feautured Image, Source)

Making And Breaking Memory Structures

Quick Read: Generating awareness or influencing consideration, driving distinctiveness or establishing differentiation, the key is to effectively leverage memory structures.

Distinctiveness is said to be the key in driving penetration and hence growth. But what sort of distinctiveness is most effective? 

In other words, when a brand is launched/re-launched, how do you strike that elsuive balance –  between being rooted in the current to drive enough familiarity, yet bring in an element of newness to drive differentiation along a chosen set of dimensions to drive favorability. 

The key lies in memory structures. 

As this insightful paper says, while driving distinctiveness for a brand, a key consideration is how much of your mix should reflect the existing perceptions of your brand locked in consumers’ “memory structure”, and how much should break with this.

And why are memory structures important?

This is because, as per Phil Barden in Decoded, we are known to first process any new stimulus from a brand (advertising, packaging, activation) “implicitly”. This is a subconscious reaction based on our intuition & past experiences locked in our memory structures. And that’s where most of the heavy lifting is said to happen before the rational mind kicks in for decision making.

Blog Decision Making(Implict and Explicit processing of stimulus, Source)

So it must come as no surprise that some of the smartest techniques in creating awareness for new brands are those that do a great job at playing with our existing memory structures.

Two recent, notable (and slightly non traditional) examples.

Dumb Starbucks Coffee

Dumb Starbucks Coffee(The Dumb Starbucks Coffee store in LA. Source)

No it’s not a joke. This has been an actual store with everything from the signage, menu, the cup sizes, right till the music CDs sold by the cahsier looking exactly like that in a Starbucks Store, albeit with one small modifier – the word ‘DUMB’ as a prefix.

And why DUMB? Parody law. 

As this awesome FAQ reads: “Although we are a fully functioning coffee shop, for legal reasons Dumb Starbusks needs to be categorized as a work of parody art. So, in the eyes of the law, our “coffee shop” is actually an art gallery and the “coffee” you’re buying is considered the art. But that’s for our lawyers to worry about. All you need to do is enjoy our delicious coffee!”

Rated as one of smartest Guerrilla Marketing stunt by Comedy Central to generate buzz around their new show, this attempt created a social media sensation in just 2 days before it faced a ‘notice of closure’.

Despite being a shortlived ‘experiment’/art installation (or whatever we chose to call it), by playing smartly on our existing memory structures “Dumb Starbucks” proved itself to be an ingenuous idea from a venture that wanted a big bang for a small budget.

And boy did they get it!

CitizenM Hotels

Can you create awareness by challenging our existing memory structures of a category?

A new campaign from CitizenM hotels shows how. See the ad here

I liked how it evokes all the memories that we have of conventional hotels untill it just shatters them, thereby piquing our interest levels in the brand. In fact – depending upon the viewer’s context –  I would argue that it does a briliant job at more than just generating awareness.

All managed by neatly piggy backing on our existing memory structures of a category.

(H/T to L Bhat for the CitizenM film, and to Robert for this riff on Dumb Starbucks. Featured Image: source)

Ideas And Their Six Degrees Of Separation

Quick Read: Ideas, like people, could be said to have their own “6 Degrees of Separation” i.e., any idea in the world can potentially be related to another idea in the world with a maximum of 6 connections. And if this hypothesis is right, it can have major implications on marketing. 

What are you thinking right now? This comic by Richard McGuire appeared in 1990.

Richard McGuire(What Are You Thinking Right Now, Richard McGuire. Source)

While it is a wonderful comic and a fun reflection on how we think, for me it is a brilliant work that manages to encapsulate within the confines of a comic panel – the interconnectedness of our thoughts and ideas.

Speaking of which, just as this theory that any two people in the world can be connected to each other with a maximum of 6 steps, my hypothesis is that:

Any two ideas in the world can be related to each other in less than or equal to 6 degrees of separation. 

In other words, if you think of each idea as a node, I contend that you could potentially connect any two nodes in the “idea universe” with a maximum of 6 connections.

(One way of proving this could be as a corollary of the 6 Degrees of People Separation and mixing it with the notion that ideas make a man. And voila! You can have even a far right capitalist ideology being related to a far left communist ideology within 6 degrees of separation.)

people-exchanging-ideas-26061929(Ideas and connections, stock image)

Why is this fascinating? If the hypothesis is proven right, it can potentially have two major implications on how ideas can be sold.

Implication #1: 

Let’s take Recommendation Engines, the intelligence behind “If you like this, you might also like these” kind of recommendations that you see on Amazon

A good recommendation engine – in search, videos, online shopping, travel etc.,  has far reaching implications in delivering more relevant content to users, thereby driving sales and growing retention within the platform. In fact, as per many accounts, some companies have even gone so far as to realign their business objectives in light of recommender-driven demand, such as Netflix, Amazon, Microsoft, Disney and Apple.

Now, what if we abstract this concept of “six degrees of ideas’ separation” into an iterative, machine learning algorithm that can build up, in real time, a user’s idea map – i.e., a construct that maps out the interconnectedness of user’s ideas?

We can then perhaps use it as the back bone of a more powerful recommendation engine.

So instead of dishing out nearly hard coded, precedent based recommendations – with imperfect results –  what if the smart logic embedded in the recommendation engine can rapidly learn, iterate and replicate my idea map resulting in recommendations that almost feel like – mind reading?

That’s when I might be able to see breathtakingly personalised assortment of search results, advertisements, content and retail options appear in front of me almost at the speed (and diversity) of my thought.

Implication #2: 

Given that any of my existing ideas can potentially be connected to other ideas – and thereby products – out there, having an insight about my idea map can potentially help you sell me a new product/service. How?

By carefully structuring your sales pitch in a way that takes me gently through the different related nodes from my existing ‘idea state’ to a new ‘idea state’ that could probably help me better relate to your product.

Easier said than done, I am sure. But the outcomes here could be as thrilling as they could be scary – a signpost of every major scientific advancement over the last few decades.

On a related note..

If you enjoy the creative process of discovering and connecting disparate ideas into an insightful whole, check out Seenapse.

Seenapse

A creative technology start-up, Seenapse is an ‘inspiration engine’ that assists in your creative process by exposing you to non-obvious idea associations between seemingly disparate concepts. It is currently in a closed beta but you can get an invite by using the code: strandsofgenius. (source)

(Featured image source. H/T Austin Kleon for the riff on Richard McGuire and Faris Yakob on Seenapse)

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PS: This is my 100th blog post on BrandedNoise which got its 2020th subscriber today! A big thank you to all the readers out there who have been the source of my strength, inspiration and support. Looking forward to many more blog posts to come and a journey fuelled by creativity, curiosity and fun. A big thank you once again!!

Diffusion – Of Ideas, Infections and Innovations

Quick Read: Why do certain ideas spread faster than others?  Diffusion – a social process where people talk to people is still the way that ideas and inovations spread. Stories from diverse fields like health care and ethnic foods provide further evidence.  

Did you know the story of the humble Doctor’s coat?

Till a major part of the 19th century, a doctor’s coat used to be black in color. Why? Because a visit to a doctor had an air of ‘finality’ attached to it, almost like the solemn nature of a funeral. As per this historical account, until the late 19th century, seeking medical advice was usually a last resort and frequently a precursor to death. The reason? Poor hygiene standards in medical practice.

In fact, back in those days,  a doctor’s badge of a busy practice was their black coats stiffened with blood and remains of previous operations. Practices like washing hands, sterilising instruments were virtually unheard of in medical practice during those days.

Naturally infection became the curse of surgery – becoming the single biggest killer of patients who underwent even uncomplicated procedures. Infection was so prevalent that the discharge of pus from a surgical wound was thought to be a necessary part of healing!

Ever since then, many medical practitioners tried hard to conceive of and spread the idea of basic sanitation as an effective means to combat preventable life threatening infections. But failed.

For e.g, Ignaz Semmelweis published the earliest known studies that showed basic hand-washing to be effective at reducing mortality rates of surgery patients. His findings were known to have offended the doctors! Even Louis Pasteur’s Germ Theory or Joseph Lister‘s concept of antiseptic surgery techniques contributed little to the mainstream propogation of the idea of sanitation in health care.

grossclinic(“The Gross Clinic,” by Thomas Eakins, 1875. Source)

The break through in seeding this key idea came over the course of several years as follows.

It turned out that the key message to teach surgeons was not how to stop germs but how to think like a laboratory scientist. A few pioneering German surgeons siezed upon this idea – of the concept of surgeon as a scientist – and seeded this in their students’ minds, many of whom were young medical practitioners from US and other countries.  The result?

The students swapped their black coats for pristine laboratory whites and returned to their home countries as ambassadors not only for the use of antiseptic practice to kill germs but also to prevent germs.  Evangelising through their own students and colleagues, they finally spread the ideas worldwide.

So, the idea of basic sanitation and sterilization for health care and germ prevention spread not because of academic journals or publications, but because of social diffusion – where people (medical practitioners) talked to people (students).

Spreading a Miraclous Solution. One Person At a Time

In many parts of the world, Diarrhea remains the world’s biggest killer of children under the age of five. ORS (Oral rehydration solution) has been known to be a simple yet effective cure for the illness which required a miraculously easy formulation that can be made at almost every home around the world  (water + sugar + salt).

In 1980, a Bangladeshi nonprofit organization called BRAC embarked on a nationwide ORS adoption drive. How did they go about this? The organization didn’t launch a mass-media campaign. It attacked the problem in a way that is typically dismissed as impractical and inefficient: by going door to door, person by person, and just talking.  

ORT(Door to door ORS Education by BRAC, 1979 . Source)

They hired, trained, and deployed thousands of workers region by region who went door to door through more than 75,000 villages and showed 12 million families how to save their children with this simple solution. Eventually, the knowledge became self-propagating and child deaths from diarrhea plummeted more than 80%  between 1980 and 2005. The program was stunningly successful. (source)

Shifting gears a bit and moving over to Ethnic Foods..

 The Greek Yogurt Revolution In The US

Till 2005, Greek Yogurt was a niche segment in the US with a market value of just about $60 million. But in just 5 years a new brand, Chobani has gone to become one of the most explosive food start-ups ever to hit the market netting more than $1 billion in annual sales and rejuvenated the entire Yogurt category in the US. How did that happen?

Ofcourse, Chobani, under the visionary founder Hamdi Ulukaya,  had a brilliant execution of its mix – from clutter breaking packaging, category defying in-store placement (he is known to have insisted that Chobani packs be merchandised in the main dairy area, not in the specialty section), competitive pricing and appealing flavours.

Chobani(Chobani Ad Campaign extolling its fruity goodness. Source)

But fortunately for Chobani – the timing was just right. Consumers were adopting healthier snack options into their busier lifestyles. So much so that when someone opened a pack of Greek Yogurt, it inadvertently became an instance of conspicuous consumptiona prominent scenario of social diffusion enveloped in a message of healthy tasty snack. 

So each time a pack of Greek Yogurt was opened, it created awareness and generated talkability around Greek Yogurt’s health benefits and unique taste. And this was even before its first mass media campaign. As Niel Sandfort, Director of Marketing at Chobani says..

“Before you even think about mass media or paid media, you have to have your ducks in a row on a number of fronts.”

So by the time, the company embarked on its first mass media campaign, the size of the population that was aware of or bought Chobani at least once, reached a “tipping point“, allowing the product to take hold widely. The result? An explosion in the growth of the Greek Yogurt segment. 

Today, the Greek Yogurt category – once a niche segment –  now accounts for 36 percent of the $6.5 billion in total U.S. yogurt sales (source) with Chobani being the number one seller in the category, with nearly 52% market share in the US!

Perks Of Being A Party Food

Guacamole – is an avocado based dip that originated with the Aztecs in Mexico. But in less than a generation, it went from an unknown Mexican delicacy to becoming part of everyday cuisine as a dip, condiment and salad ingredient. This growth of gacamole  was partly because it’s a party food. i.e., people discovered it when others shared it. 

So in essence, while we yearn for frictionless, technological solutions, people talking to people is still the way that ideas and innovations spread. In fact,Diffusion of innovations – a theory by Everett Rogers that seeks to explain how, why, and at what rate new ideas and technology spread throughcultures – says diffusion as a social process of people talking to people is central in spreading an idea or innovation among the members of a social system.

Meanwhile Sabra – a PepsiCo owned company that sells Middle Eastern food products in the US  – is fretting that 80 million Americans have never heard of hummus

(H/T: to Seth Godin for this riff on Guacamole, to Atul Gawande for this valuable article on idea diffusion in medical practices. Featured Image source 

Selfies And The Art Of Sky Diving

Quick Read: Selfies as a mode of expression via pictures, videos or 3D shapes is gaining main stream traction. GoPro is a fascinating company that took an unmet ‘selfie need’ and expanded it to encompass newer grounds with great success, while gaining a cult like status.   

It is believed that Robert Cornelius took the first ever selfie in the year 1839. 

Ever since then, over the span of  175 years, the humble selfie has evidently made spectacular inroads into our popular culture. Today we see world leaders, hollywood celebrities, protesters in police vans and even the Pope having all smiles for the selfie. No wonder then, today we have:

In fact – given our recent advancements in 3D printing – it is inevitable that we even have the 3D printed selfie today!

twinkind_window_5126(3D Selfies. Source, TWINKIND)

According to this paper, while selfies have been called different names like  a symptom of social media-driven narcissisma way to control others’ images of usa new way not only of representing ourselves to others, but of communicating with one another through images, or even as the masturbation of self-image, the one that stands out the most for me is the concept of selfie as a device to control others’ images of us. 

This primal urge to control others’ image of us seemed to have proven to be a gold mine for a company that is now on its way to a hotly anticipated IPO. Think Video Selfies. And think about all the exciting activities like surfing, skiing, snowboarding, auto racing, river rafting, sky diving etc. And you get the picture.

Hang on. Did we just say ‘Video Selfie’?

GoPro

2002. On a surfing trip to Australia, Nick Woodman wanted to take a selfie. Albeit with a twist. He wanted to capture quality action photos of his surfing. Having met with limited success, his desire for a camera that could capture him surfing in ‘professional angles’ started to take shape. And thus the name ‘GoPro’ was born for his company that would subsequently go on to sell small, waterproof, wearable cameras that you can use while doing exciting stuff.

GoPro-surfing-longboard-600x400(How to take kickass selfies with GoPro. Source)

Today GoPro makes what it calls ‘smaller, lighter, mightier still’ HD video cameras with a 170-degree angle view under their line up of HERO series to capture and produce high quality content along with an entire ecosystem of mounts, accessories, software and applications.

But what makes GoPro an extremely fascinating brand is the street cred that it earned for itself as an unconventional media company. Sample these..

The GoPro Ad: Instead of advertising, the company aggressively hands out GoPro cameras to extreme athletes asking them to simply shoot and bring back their footage. A small in house team then edits the footage, slaps a hip sound track, throws in the GoPro logo and boom – A stunning free GoPro Ad! (Interestingly – given the versatility of the GoPro camera – a lot of footage that they get from users is so astounding that people are known to insist it had to be fake.)

GoPro on YouTube: GoPro’s YouTube channel ranks among the top 100 with nearly 2 million subscribers and 455 million views of its 1600+ videos posted till date. In fact as per this article, the number of videos with “GoPro” in the title has grown so much—60 percent from 2012 to 2013—that watching 2013’s crop alone would take you 2.8 years. Reportedly GoPro is expected to make about $1.7 million per year from its YouTube channel alone.

The GoPro Channel: In CES 2014, GoPro announced plans to unleash its unique brand of action sport videos on Xbox Live for both the Xbox One and 360. In fact, Virgin America inflight entertainment system already lists this channel that features curated GoPro content where users will also be able to purchase GoPro products directly online.

Expanding cultural footprint of GoPro’s media content: GoPro has strategically carved an outsized cultural footprint for itself by being part of several high points in recent history. Take the recent opening ceremony of the Sochi Olympics, where many athletes were seen filming themselves with GoPros or Felix Baumgartner‘s record-breaking jump from 128,100 feet for the Red Bull Stratos mission. Chances are that you must have seen the footage filmed by one or more of the seven HD GoPro cameras used in the mission.

(GoPro Super Bowl Ad 2014 featuring the Red Bull Stratos mission)

GoPro, Apple and Red Bull: While some observers see GoPro as a company that clearly wants to create a kind of ecosystem, similar to that of Apple, with a devoted fan base addicted to its hardware and software and a thriving core of creators and consumers, there are also those that think, GoPro could make for a new sort of hybrid company, the way Red Bull is both a drink maker and powerful media brand.

Jason Stein, founder of Laundry Service, a digital media agency in New York even says:

“Red Bull has become this media entity, created around the lifestyle of people who drink Red Bull, GoPro is doing the same, but the reason I think they have more potential is that their product is an actual media device.”

Hence analysts expect that GoPro could create revolutionary possibilities in content creation and consumption in the days to come. This article even speaks about a future possibility where the company could sign agreements with sports leagues to place GoPros within the games. So when you tune into your NBA or NFL or IPL, imagine getting a live feed from whichever player you want!

Beyond Hardware

Evidently the GoPro story is no longer about a hardware maker that had captured two-thirds of U.S. sales and 45 percent of the global pie of the pocket digital camcorder segment (source).

It’s about software and experiences. It’s about enabling awesome creative expression and adrenaline packed content production – the non traditional way. It’s about brilliant marketing that is inspired by this unique culture. All borne out of one key human need – to be able to influence other’s image of us by showcasing those fleeting experiences and moments that (we think) could define us.

Like perhaps a selfie.

3D Printing, Value Chain and Lawyers

Quick Read: 3D Printing as a technology can can have revolutionary implications on all the 3 key stages of a value chain –  Manufacturing, Distribution and Retail. And not to forget lawyers!

Let’s Start With Manufacturing

Today Lego finds itself going to war with the 3D Printing technology. Why?

Because, what has happened over the last decade to music, newsprint, film and photography now seems to be threatining the world of shapes and objects. As this Washinton Post says..

Soon hobbyists…. will be able to craft their own (lego) bricks, thanks to 3D printers that make fabricating those plastic parts as convenient as going to Toys R Us. With such technology, entire structures can now be reverse-engineered, reduced into a pile of components and snapped together in minutes. 

Lego’s sophisticated molding process that currently enables it to produce 55 billion Lego pieces a year is probably not under an immediate threat from the 3D printers. But once the technical challenges like being able to meet the established tolerance levels for finish, texture and fit of various materials and being able to operate at scale are solved, which –  many experts believe is just a matter of time – Lego might be at a major  risk.

lego_ironman(Lego Ironman, Source)

So the recent remarks from Lego’s CFO John Goodwin who said “3-D printing is a fascinating development and certainly opens up a lot of new avenues” gain significance as a first ever major acknowledgment by Lego about the impending storm.

This has even led to some analysts predicting that the future for Lego could be as an Intellectual Property publisher of the digital models of their blocks, not unlike the modern record company which doesn’t actually create physical tracks anymore but just owns the IP rights of their music.

Moving Over To Distribution

Distribution (and inventory management) are known to be Amazon‘s expertise. But faster shipping can come at a price. For e.g, in Q1 2013, Amazon’s shipping costs were 4.7 percent of revenue (source). So it has reportedly been testing the grounds for newer, cheaper and faster delivery methods like drones.

But here is – what could potentially be – the billion dollar question. 

What if the whole value chain starting from maintaining inventories of raw materials, industrial scale manufacturing, packaging, palletising, shipping, bulk breaking, transporting, warehousing to distributing were to become redundant? What if we manufacture goods just in time near the final destination?  

As this article says, that’s where 3D printing comes in –  by producing goods in exactly the ordered configuration precisely when they’re needed, 3D printing is ideal for filling gaps in the supply chain (which reduces uncertainty), keeping inventory low more generally (which saves companies money on shelving) and reducing waste (which occurs when the goods aren’t sold).

Called as Just In Time manufacturing, UPS has already started to venture into this business model in a small but significant way. And the initial results are reported to be more than encouraging.

3D Printer UPS Store(3D Printer at a UPS Store, Source)

So when the largest shipment/logistics company in the world begins such seemingly ‘odd’ experiment around On demand 3D printing, it can only indicate one thing.

Even the distribution behemoths are swearing by the mantra – if you can’t beat them join them. 

And Finally Speaking Of Retail

This year’s SXSW – the annual music, film, and interactive festival being held in Austin as we speak now (from March 7 – 11) has been generating a good amount of buzz.

Oreo‘s Trending Vending Machine is an example.

Envisaged by Mondelez as a fun experiment with Twitter, the concept is a mash up between the vending machine experience and social media based real time marketing. Named, Trending Vending Machine, it has been offering the SXSW attendees Oreos with 3D printed flavours picked from trending tweets and delivered to the attendees in 2 minutes (source). This marketing effort includes the hashtag #eatthetweet.

While this certainly makes for a pretty good engagement driving initiative by Mondelez where the world of social media hashtags meets cookie cutter biscuits – literally, the underlying story here could be that of the emergent possibilities of 3D printing in the retail sector where:

  • Inventories for the retailer are non-existent and limitless at the same time!
  • Shopper engagement becomes the norm, in fact the key enabler for the whole set up
  • And finally personalisation becomes a category code, and not just a fancy differentiation strategy

In fact, going by this logic, 3 D printers could even upend the very concept of retail sector as we know it today!

After all, why would anyone even bother to walk down an aisle when all they need to do is perhaps just download a design, chose a nearest 3D printer and click PRINT?

Or shall we call it MAKE?

Some food for thought on a related note: Thanks to 3D Printing, professions like Intellectual Property and Law can be in good demand for a long long time to come!

(Featured Image: 3D Printed edible Lollies at CES 2014, Source)

When Sub Cultures Influence Brands

Quick Read: There are several fascinating Sub Cultures and Urban Tribes around the world that could give us insights and compelling perspectives into consumer behaviour by way of their unique shared values and behaviours. In each such instance they exemplify how anthropology can influence advertising and vice versa. The Floggers in Argentina and The Sapeurs in Congo are two cases in point.

As a Youth sub culture, THE FLOGGERS originated in Argentina at the end of 2004 and have become popular through their unique fashion and went on to popularise the concept of picture sharing via photo blogs.

Essentially the floggers have two key characteristics:

  • They are dressed up in unique style: Floggers wear bright coloured unisex clothing – commonly tight trousers , V-neck T-shirts and canvas trainers and have dyed hair with long emo side fringes which cover their eyes and lip piercings. They have even developed a particular way of dancing to electro/techno music called Electro. 
  • They share their pics on Fotologs: Floggers take photos of themselves and friends and post them on photo blogs. Among FloggersFotolog.com is one such popular platform and lists more than 5.5 million users in Argentina, which is one of the two biggest markets for the site (Chile is the other). Here users comment on one another’s photos. The more comments, the more famous the flogger. (source)

floggers09(Flogging Frenzy, Source –  The Argentina Independent)

As a sub culture, if you come to think of it, the Floggers represent an interesting niche that are at the intersection of fashion, photography, social media, music and dance. Elite members of such a unique urban tribe naturally become trend setters in fashion and are the de facto voice of their generation cutting across class, creed and hierarchy.

Augustina Vivero a.ka. Cumbio is one such Flogger. She has a fotolog site that is said to be the most viewed Internet sites in Argentina logging 36 million visits in a single year alone! She is known to be the most popular and by many accounts the most influential flogger in the world and by age 17 has catapulted herself to stardom and unexpected affluence by transforming her Internet fame into marketing muscle –  signing modeling contracts, promoting dance clubs and writing a book about her life. (source)

Not surprisingly Nike enlisted her for a three month campaign including a giant sneaker-shaped slide that the floggers could slide down while posing for pictures.

cumbio(Agustina Vivero a.k.a Cumbio holding a NIKE poster featuring her, Source)

 Active members of sub cultures like the Floggers being ‘extreme users’, make for a rich minefield of emerging trends, attitudes, values and vibes of a whole generational cohort for the marketers. Thus they make for an interesting case study on how Anthropology influences Advertising (and arguably vice versa).

The Gentlemen of Bacongo

Take the Sapeurs – one of the world’s most exclusive fashion clubs in a city that you least expect – Congo.

SAPE – which loosely translates to The Society of The Elegant Persons of Congo – are a group of people whose life is not defined by occupation or wealth, but by respect, a moral code and an inspirational display of flair and creativity by way of their stylish dressing.

SAPE(Of Style and Swagger – The Sapeur. Picture by Daniele Tamagni. Also a cover page of his book)

In the words of Hector Mediavilla – who photographed the Sapeurs in his outstanding project, the SAPE can be considered to be the most interesting anthropological phenomenon for several reasonsDespite being surrounded by poverty and civil war the Sapeurs:

  • Dream on and survive the harsh reality.
  • Bring joy to those around them by way of their clothing and
  • Are required at funerals, parties and other celebrations to bring a touch of stylishness to these events.

Essentially, while everybody knows their elegance is just a façade but nevertheless, they perform an important social function for their fellow citizens. And in journalist Tom Downey’s words “when men dress as Sapeurs they become different people. Their gait, their gestures, and their manner of speaking are all transformed. The clothes are the gateway into a whole other way of being in the world.”

No wonder, the Sapeurs have inspired some fascinating photography projectsbooks and even music videos. More recently Guinness has brilliantly weaved the sartorial sub culture of the Sapeurs into their latest campaign, as part of which they enlisted Hector Mediavilla to shoot an inspiring documentary and a TVC.

Don’t miss this 5 mins documentary and the TV Spot.

Sapeurs Documentary

Guinness Sapeurs TV Ad, Agency AMV, BBDO London

For me, the connect between Guinness as a brand and Sapeurs as a spirit is a creative masterstroke truly befitting the flair and the flamboyance of ‘The SAPE Spirit’.

Do you know of any other marketing initiative that has sought to tap into a sub culture or an urban tribe

(Featured Image:  Sapeurs of Congo, Hector Mediavilla, Source.)

Video Games As Disruptive Innovation?

Quick Read: Today’s video games like Grand Theft Auto V, are more than just stunning life like gaming experiences. We could have some exciting possibilities here – where experiential & interactive branding can be embedded in games. And more interestingly, a world where video games can be virtual beta testing grounds for new product and UX design. These could be potential disruptive innovations for fields like Market Research and Product Design. 

Visit Los Santos & Blaine County – where plastic surgery, bad movies and big sharks rule the roost – see for yourself.

So says the landing page of Grand Theft Auto V – the super hit block buster action adventure video game that has been rated as the fastest selling entertainment product in world history.

It broke industry sales records by earning US $800 million in the first 24 hours of its release, and US $1 billion within its first three days.

gta-5-grand-theft-auto-99

One of the key features of the game is that it has an Open World game level design – i.e., a world where a player can roam freely through the fictional city of Los Santos and is given considerable freedom in choosing how or when to approach objectives. So as a character in the game you have the freedom to spend your time pursuing adventure sports, lounge about by the beach, go shopping, visit the local artisan, enjoy music and other such entertainment options.

Los Santos(The Landing Page of GTA-V that lists the possibilities and features of Los Santos city and Blaine County)

But Fernando Pereira Gomes – a street photographer by passion and a game enthusiast who went to the midnight launch of the game and played the night away, noticed something even more interesting.

He noticed that the characters in the game had phones with cameras at all times during the game play. This means the players can practically take pictures from within the game(!) and upload these. So with this new tool, and the huge world of Los Santos and its streets, he started experimenting with the camera and went on to take some truly stunning photographs that he has started to share on his blog. Ever since its launch, his blog and the pictures have been rapidly climbing up the popularity charts – thanks to the ingenuity of his idea and the beauty he captures from within the game’s landscape. See a demo video on how he does it here. Now that is Street Photography taken to a completely new level!

He goes on to say..

What I found was remarkable. The game is so realistic that it felt like being in the streets outside, running around for shots, anticipating passersby’s movements and reactions. In a way, it was also incredibly frightening that these algorithms could look so real, or is it that we ourselves are becoming ever more algorithmic?

StreetPhotoV(Los Santos Street Photo by Fernando Pereira Gomes sourced from his blog)

On first look this is fascinating for two reasons:

  1. For the GTA V’s rich media, content and the game design that enables such  interesting possibilities (makes a definitive commentary on the evolution of game design).
  2. And for the creativity and ingenuity of someone like Fernando Gomes who has ventured beyond the apparent possibilities in the game and went on to make a mark for himself.

On second look, and from a marketer’s and a product designer’s stand point, I thought there could be even more compelling possibilities dormant here waiting to be realised. Two things I could think of:

In Game Experiential Branding

In game branding is nothing new. But how about adding an experiential / interactive angle to this ‘in game branding’? More specifically, how about, say a brand like Samsung, tying up with the game franchise and embedding its full camera functionality in the game’s camera phone? Wouldn’t it be an interesting way to let the gamers – many of whom tend to be tech’s early adopters and thereby potential customers of “the latest phone out there” –  try out the phone’s exciting new features?

The opportunities of ‘customer involvement’ here could be limitless – almost life like with little risk involved while affording an almost first person experience of the phone and/or its camera to the user. The best part is the free marketing that these early adopters could do for the brand if and when they share these pics on their social network.

A Virtual Beta Testing Ground For The Upcoming Wearables  

Let’s take Google Glass as an example  (one among the most awaited wearables in the market for 2014). As we speak now, it is in its Beta testing phase with some early adopters signing up to use, explore, develop and test new possibilities. In fact an Android developer Mike DiGiovanni looking to test the concept of using Glass as a second screen, has managed to capture Grand Theft Auto’s crucial in-game GPS interface, beaming it to the player’s Google Glass eyepiece in real time (source).

But how about embedding the functionality of  something like Google Glass within the game and let the players use it and explore its possibilities by themselves? I would guess something like this could give a treasure trove of real time feedback and insights to the product designers in order for them to refine its design and functionality.

Google Glass

Implications

Ben Hammersley  in his must read WIRED article on Wearables as the 3rd wave of computing, rightly says that when it comes to something like Google Glass, how our social progress plays out will be just as interesting as the technology itself. The social component of the implications would probably need to be tested and tried in real life, but the technology component and its possibilities can perhaps be tested in the game’s ‘reel’ life already today.

And may be when the game design becomes so smart to be able to reflect life like social dynamics – a not so unlikely prospect in the near future –  we might not even need the good old focus group or the hordes of beta testers!

Now, that could be a disruptive innovation for market research and product design!

Market research agencies and product designers of the world – hope you are investing in video games. No?

(Featured Image: Source, Fernando Pereira Gomes Street Photography on the streets of Los Santos within the game Grand Theft Auto V)