It took more than a 100 years for inkjet printers to become commercially viable. The reason?
Severe interdependence of the components and underlying systems.
For e.g., even with the slightest change in the chemistry of the ink, the composition of the resistors had to be changed, and this potentially impacted the physical layout of the circuits and so on. The solution for this? Modularity of design.
Wikipedia defines modularity as ..
the degree to which a system’s components may be separated and recombined.
Today most tools, gadgets, processes, systems, structures, designs that we interact with on a daily basis have modularity built from deep within. Right from the nuts and bolts of a system to the way it has possibly been put together on an assembly/production line, modularity is all pervasive.
In fact it is almost accepted wisdom now among designers and manufacturers that the speed at which an innovation can be commercialized is directly proportional to the speed at which the underlying design (of the system) and the process (of the assembly or integration) is standardized and modularized.
Now consider the above statement in conjunction with the following self explanatory paradigm of Design Thinking evangelized by IDEO, called the Desirability – Viability – Feasibility triad of innovation design.
Based on the above two, my hypothesis is the following:
While modularity in the context of production has almost proven itself to be a pre-requisite for establishing technical feasibility and – in many cases – for driving business viability of a given innovation , modularity in the context of consumption – if done right – can have far reaching implications in seeding the attributes of human desirability for the same.
Three recent examples that seem to suggest the compelling potential for modularity in the context of consumption as a design paradigm:
(1) Phoneblok: Most of us, by now, would have seen this short video on the idea of building a phone with modular detachable blocks. This presents the idea of Phonebloks – hailed as a radical vision of what tech could be. The idea for me, is sheer ingenuity and insight. The possibilities of such a consumer focused modularity in design seem to be truly empowering and liberating.
(2) NoFlo – A Flow Based Development Environment: The philosophy of Modular Programming is the default standard in most coding systems. But this modularity was mostly – for lack of a better term – limited to the realm of abstraction and ideation, since the corresponding code nevertheless lends itself as ‘strings of spaghetti’ and presents challenges for debugging compilation and logic errors. With NoFlow as a development environment, modularity can be made more tangible and actionable in order to help inform, structure, design, test, debug and implement a complete software package. The following is the video put together by the team for their Kickstarter campaign to raise funds (the funding was successful!).
(3) Modularity in content consumption: Unleashing the power of modularity in the domain of content consumption is in fact the name of the emerging game. Platform agnosticism is one of the many ways in which modularity lends itself in the consumption context for services like Amazon, Youtube and now Dropbox. The latest edition of WIRED in fact features a fantastic story on Dropbox’s radical plan for a future where “the gadgets are dumb, the features are smart, and data trumps devices.”
So there we have, emerging examples of modularity in the context of consumption (as opposed to only production) and how they promise to pan out in mobile, software design environments and cloud based architectures. Something for the technology powerhouses to sit up and take note? In fact in a recent interview with Forbes Clayton Christensen worries about Apple saying Modularity Always defeats Integration!
Even in life as usual as we know it, no matter what we do from fixing a meal, concocting a cocktail, assembling a piece of furniture, to laying out our Google Newsfeed, there’s always been a sense of joy, an inexplicable sense of desirability that we had for our stuff, for after all, it was our creation. Step by step. Block by block. Isn’t it?
(Source for the featured image)